jettemse
10-03-2012, 09:24
My first time posting at Aeclectic! Yay! :)
Throughout high school I attempted to produce several tarot decks, one being a theme of entirely goddesses, which has already been done I've come to find out months later. Now that I am in college, I've been eerily drawn back to Tarot in a number of ways -- through wikipedia, finding my old goddess tarot card concepts which I had hidden behind a computer monitor -- even stumbling upon a easy tarot book in my limited 'occult' book shelf.
I'm an artist; I'm going to school for art, and while I've had many accomplishments, anything that I've striven to complete from my own creative imagination -- in terms of a long hall project has never come to light. I think setting my mind to complete a tarot deck with all of your support, as well as my unbridled determination could break this losing streak. :)
On the wikipedia page, it mentions how tarot was used as a card game, which was something closer to pinochle or cribbage, where you matched suits and such. That made me think. For the most part, tarot cards aren't being used for games but more so focused on the cartomancy it was also designed for. I've yet to stumble upon a modern tarot deck which expressed the opportunity or directions to incorporate it into a game -- maybe someone will enlighten me? However, one of the biggest things in card games right now is the development of TCGs or CCGs. (Trading Card Games/Customizable Card Games) -- Buyers purchase cards in either decks, sets, or "boosters" (luck of the draw random packs) to produce a playable deck which they can then go head to head against an opponent. Maybe some of you are familiar with Magic the Gathering, Yu-Gi-Oh, Vs System, etc? (albeit the younger generation)
My concept is to create a CCG Tarot card game, in which is serves two purposes; cartomancy with an actual playable card game aspect to it. And, I'm thinkin' mythology. Greek mythology (at least for the preliminary idea). The major arcana would be the mostly based on deities from the Greek pantheon, with a few exceptions. Namely, the tower = Mount Olympus, Strength would be a card bonus (providing +x amount of strength onto another card), etc. The Devil would be hades, The Priestess - Hekate, Zeus as the emperor, Hera as the empress, etc, etc. Each would have their own attacks, defenses, and flavor text as to what they can do. I was thinking about interlacing the value of what they can achieve based on their tarot card keywords.
The minor arcana, I thought, would be divvied up in the following manor;
SWORDS -> Familiars & Monsters (Herakles, Atalanta, Chimera, etc.)
CUPS -> Events & Locations (Troy, The Underworld, River Styx, etc.)
WANDS -> Worshipers & Temples ("Favor" -- buys deities. Having their respective temple in play, etc.)
COINS -> Power Items & Magic (poseidon's trident, shapeshifting, etc.)
I was thinking of incorporating classic tarot threads, ie; the celtic cross spread as being the preliminary concept board. I'm thinking each player draws ten cards, and lays out their spread as they desire. However, the game spread would work backwards rather than forward, with positions 10-7 being the "sideboard"; where people should lay down any and all non-fighting cards (temples, locations, etc.) with the major points being the major arcana, heroes, monsters, etc.
That's my basic concept for setting things up at the moment. Locations would provide bonuses for certain card types. Ie; the underworld would probably provide a +x in strength with underworld dwelling cards (cereberus, harpies, hades, persephone, etc.)
That's pretty much my concept; I don't think I've left anything out. Do you guys think this would be something I should keep pursuing? I think it would bridge two very different groups of people -- the gamers, and those who are more interested in the divination aspect of tarot; with the option remaining to be able to play them if they desired. I'd love any and all feedback, if you think it sucks, or I need to work on something, do let me know. I value all criticism. :)
Jette
Throughout high school I attempted to produce several tarot decks, one being a theme of entirely goddesses, which has already been done I've come to find out months later. Now that I am in college, I've been eerily drawn back to Tarot in a number of ways -- through wikipedia, finding my old goddess tarot card concepts which I had hidden behind a computer monitor -- even stumbling upon a easy tarot book in my limited 'occult' book shelf.
I'm an artist; I'm going to school for art, and while I've had many accomplishments, anything that I've striven to complete from my own creative imagination -- in terms of a long hall project has never come to light. I think setting my mind to complete a tarot deck with all of your support, as well as my unbridled determination could break this losing streak. :)
On the wikipedia page, it mentions how tarot was used as a card game, which was something closer to pinochle or cribbage, where you matched suits and such. That made me think. For the most part, tarot cards aren't being used for games but more so focused on the cartomancy it was also designed for. I've yet to stumble upon a modern tarot deck which expressed the opportunity or directions to incorporate it into a game -- maybe someone will enlighten me? However, one of the biggest things in card games right now is the development of TCGs or CCGs. (Trading Card Games/Customizable Card Games) -- Buyers purchase cards in either decks, sets, or "boosters" (luck of the draw random packs) to produce a playable deck which they can then go head to head against an opponent. Maybe some of you are familiar with Magic the Gathering, Yu-Gi-Oh, Vs System, etc? (albeit the younger generation)
My concept is to create a CCG Tarot card game, in which is serves two purposes; cartomancy with an actual playable card game aspect to it. And, I'm thinkin' mythology. Greek mythology (at least for the preliminary idea). The major arcana would be the mostly based on deities from the Greek pantheon, with a few exceptions. Namely, the tower = Mount Olympus, Strength would be a card bonus (providing +x amount of strength onto another card), etc. The Devil would be hades, The Priestess - Hekate, Zeus as the emperor, Hera as the empress, etc, etc. Each would have their own attacks, defenses, and flavor text as to what they can do. I was thinking about interlacing the value of what they can achieve based on their tarot card keywords.
The minor arcana, I thought, would be divvied up in the following manor;
SWORDS -> Familiars & Monsters (Herakles, Atalanta, Chimera, etc.)
CUPS -> Events & Locations (Troy, The Underworld, River Styx, etc.)
WANDS -> Worshipers & Temples ("Favor" -- buys deities. Having their respective temple in play, etc.)
COINS -> Power Items & Magic (poseidon's trident, shapeshifting, etc.)
I was thinking of incorporating classic tarot threads, ie; the celtic cross spread as being the preliminary concept board. I'm thinking each player draws ten cards, and lays out their spread as they desire. However, the game spread would work backwards rather than forward, with positions 10-7 being the "sideboard"; where people should lay down any and all non-fighting cards (temples, locations, etc.) with the major points being the major arcana, heroes, monsters, etc.
That's my basic concept for setting things up at the moment. Locations would provide bonuses for certain card types. Ie; the underworld would probably provide a +x in strength with underworld dwelling cards (cereberus, harpies, hades, persephone, etc.)
That's pretty much my concept; I don't think I've left anything out. Do you guys think this would be something I should keep pursuing? I think it would bridge two very different groups of people -- the gamers, and those who are more interested in the divination aspect of tarot; with the option remaining to be able to play them if they desired. I'd love any and all feedback, if you think it sucks, or I need to work on something, do let me know. I value all criticism. :)
Jette