Eowyn
Here you go, Glass Owl
I made this one in 2008.
It is called The Box and it is dark themed. For occasions when one is feeling trapped.
It has to look like a tight box:
***4****6****5****
********0********
***1****2****3****
6 and 2 are placed laying (read the upright meaning), and with the lateral cards (1, 3, 4 and 5) you form the walls of the box, like columns. Oppress the 0 card.
0 - Significator for the querent.
Think about the jewel inside the stone. You may pull a card or use the shadow card from the bottom of the deck.
1 - Darker Corner.
The nature, the base or foundation of the issue. Why the querent is in this place. The card related with past actions.
2 - Muddy Ground.
What the querent is standing above, for good or bad.
3 - The Blind Corner.
What the querent doesn't accept or is not aware of.
4 - The Bat's Corner.
Fears, what the querent is afraid of. What freezes him. Can be conscious fears or dreams.
5 - The Armory.
For good or bad, how is the querent prepared to make the move and get out. Tools, skills, help from someone, energy.
6 - The Cover.
The way out. Not "the future", but the way out that the querent may follow to get out, may work with, may push like a cover and get out from the well. What is heavy over your head and at the same time is the only thing that still keeps you inside the box, no matter how did you get yourself into it.
I made this one in 2008.
It is called The Box and it is dark themed. For occasions when one is feeling trapped.
It has to look like a tight box:
***4****6****5****
********0********
***1****2****3****
6 and 2 are placed laying (read the upright meaning), and with the lateral cards (1, 3, 4 and 5) you form the walls of the box, like columns. Oppress the 0 card.
0 - Significator for the querent.
Think about the jewel inside the stone. You may pull a card or use the shadow card from the bottom of the deck.
1 - Darker Corner.
The nature, the base or foundation of the issue. Why the querent is in this place. The card related with past actions.
2 - Muddy Ground.
What the querent is standing above, for good or bad.
3 - The Blind Corner.
What the querent doesn't accept or is not aware of.
4 - The Bat's Corner.
Fears, what the querent is afraid of. What freezes him. Can be conscious fears or dreams.
5 - The Armory.
For good or bad, how is the querent prepared to make the move and get out. Tools, skills, help from someone, energy.
6 - The Cover.
The way out. Not "the future", but the way out that the querent may follow to get out, may work with, may push like a cover and get out from the well. What is heavy over your head and at the same time is the only thing that still keeps you inside the box, no matter how did you get yourself into it.