Pipistrelle
I hope this meets the criteria for this forum. It's not tarot as such but is very closely related.
I've recently played this game and really enjoyed it. It's set in a haunted house. One player plays as the ghost and the rest are psychics, taking part in a seance to try to uncover who killed the ghost (and where and with what). There is some background info given for the psychics - one is a tarot reader, one uses I Ching etc) but these don't have any bearing on the game - they just add flavour.
The fun part of the game is how the ghost communicates with the psychics. They have a big pack of 'vision' cards which they must choose from (from a pool of 7) to try to direct each psychic towards a certain suspect, then location, then murder weapon. These vision cards are lovely - big borderless cards with original artwork showing strange dream-like images. The ghost is not allowed to speak so must communicate with these images alone. There are psychic cards for suspects, locations and weapons with a lot of detail on them so it's a case of trying to find something in the vision cards that evokes one of the psychic cards - it's a lot harder than it sounds because of the randomness of the vision cards.
At the end, the ghost sends all psychics a 'shared vision' - 3 cards that points them to the correct grouping of suspect, location and weapon. The whole game is co-op so it's a nice game for families (less chance of arguments!) My 7-year-old enjoys it.
I find you can look for direct, visual links between the vision cards or more abstract thematic links and metaphors so it uses the same sort of 'card reading' skills as tarot.
I've recently played this game and really enjoyed it. It's set in a haunted house. One player plays as the ghost and the rest are psychics, taking part in a seance to try to uncover who killed the ghost (and where and with what). There is some background info given for the psychics - one is a tarot reader, one uses I Ching etc) but these don't have any bearing on the game - they just add flavour.
The fun part of the game is how the ghost communicates with the psychics. They have a big pack of 'vision' cards which they must choose from (from a pool of 7) to try to direct each psychic towards a certain suspect, then location, then murder weapon. These vision cards are lovely - big borderless cards with original artwork showing strange dream-like images. The ghost is not allowed to speak so must communicate with these images alone. There are psychic cards for suspects, locations and weapons with a lot of detail on them so it's a case of trying to find something in the vision cards that evokes one of the psychic cards - it's a lot harder than it sounds because of the randomness of the vision cards.
At the end, the ghost sends all psychics a 'shared vision' - 3 cards that points them to the correct grouping of suspect, location and weapon. The whole game is co-op so it's a nice game for families (less chance of arguments!) My 7-year-old enjoys it.
I find you can look for direct, visual links between the vision cards or more abstract thematic links and metaphors so it uses the same sort of 'card reading' skills as tarot.